Time
Sep. 2023 - Jan. 2024
Role
Art Designer
UI Designer
Team
1 Art designer
4 Programmers
Tools
Aseprite
Unity
Shoto
Game is an area which interest me a lot, captivating storylines and interesting interactions are the greatest joys for me. In my game design couse at Polimi, as an art designer, I designed and developed a 2D style adventure game together with my teammates. We call it "Shoto", it means ‘islands’ in Japanese. Shoto is a 2D pixel style casual adventure exploration game to help players to get relax. Users can experience sailing, fishing, collecting, and many other gameplay.
—— “Embark on an adventure across the sprawling archipelago aboard your trusty sailboat. Delve into island exploration and fishing, skillfully navigating the winds and currents to propel your vessel forward. Trade your bountiful harvests and newfound treasures in bustling island towns, enhancing your boat with valuable items and upgrades. Brave treacherous storms, icy waters, and mighty waves, all while basking in the soothing ambiance of this tranquil journey.”
Overview
Gameplay
Players will explore mini-games and puzzles to discover pieces and collect all of them to reach a pass.
There are 5 kinds of islands: Spring, Summer, Autumn, Winter and Iron. Each island has a different biome and color. The player travels between the islands by sailing. When player go on the island, the interaction is similar to pokemon walking.
Art design
(Design reference from https://itch.io/game-assets)